Spell
NormalLink into the VRAINS!
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5454
Special Summon 1 monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 Link Monster using monsters you control as material, including that monster. This Link Summon cannot be negated, also your opponent cannot activate cards or effects when a monster is Link Summoned this way. If a Link Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 monster from your GY to your hand with the same original Type as 1 of those destroyed monsters. You can only activate 1 "Link into the VRAINS!" per turn.
Link into the VRAINS! — Power Evaluation
Final Score: 61 ± 7 · Confidence: Medium
- Intrinsic: 59.5 · Deck: 61.95 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion
Why it scores here
The card converts one hand monster plus the monsters already on the field into a Link Monster that cannot be negated, and it blocks responses to that Link Summon. Its GY banish-to-recover clause adds a conditional second use. The score comes from that conversion and deck-level reliance: all 400 sampled decks run it, usually with Fiendsmith or Magical Musket partners. It gets no credit for being a spell with no ATK, and no credit for popularity. Without combo evidence, the 'starter' role rests on card text and deck co-occurrence, so the band is wide.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Present in 400/400 sampled decks at 2.13 average copies, but it needs a hand monster and Link materials already on the field; no starter role or searched-for role counts are supplied (observed for deck presence, inferred for the route). |
| Combo & Conversion | 72 | Text shows a one-card hand monster plus field-material Link Summon, with an uncounterable Link and a response lock; no combo examples or power index are supplied (inferred from text). |
| Resource Economy | 62 | Converts a hand monster into a Link body for one spell, and the GY banish returns one monster to hand when a Link monster is destroyed; no net draw or searches are shown (inferred from text). |
| Effect & Interaction | 35 | Only a narrow response denial on the Link Summon; no negation or removal on the card itself (verified from text). |
| Material Utility | 25 | The card itself is a Spell and cannot be material; it only turns the hand monster into a negated material (inferred from text). |
| Resilience & Flexibility | 45 | Once-per-turn, and the spell activation is exposed to ordinary responses; the GY recovery clause adds some multi-zone value (verified from text, inferred for interaction). |
| Deck-Building Efficiency | 70 | No garnet or self-lock is stated, and the 3-copy distribution across 199 decks shows redundancy is fine; the card needs specific Link support (observed for copies, inferred for restriction). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 59.5, Deck ≈ 61.95, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts one hand monster plus field materials into a Link Monster that cannot be negated
- Blocks card and effect responses to the Link Summon it creates
- Included in 400/400 sampled decks, co-occurring with Fiendsmith and Magical Musket partners
- GY clause banishes itself to add a monster from GY to hand when a Link monster is destroyed
Weaknesses
- Needs Link monsters and materials already on the field
- Activation can be responded to before it resolves
- Once-per-turn restriction
- No combo data, so the starter role rests on text and deck co-occurrence
Counters / choke points
- Activation negation before resolution (inferred; no counter data supplied)
Best use
Starter / Combo enabler. Decks: Fiendsmith, Magical Musket. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: Special Summon from hand with negation, then Link Summon with uncounterable Link and response lock; Card text: GY banish to add a monster with the same original Type; once per turn; Formats: TCG, OCG, MasterDuel
- Observed: 400/400 sampled decks run it, average 2.13 copies (145 one-copy, 56 two-copy, 199 three-copy); 80.5% of decks are gameplay type 7; top partners appear in about 73-80% of decks
- Inferred: Starter role from text, since no combo starter counts are supplied; Activation negation as the main counter route; Deck synergy weighted toward Fiendsmith and Magical Musket homes
- Data gaps: no combos supplied: combo conversion and starter/material shares are text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion inferred from the deck sample only no top-card ranking data deck co-occurrence is partly archetype-driven, so deck synergy is discounted under guardrail 3






